40k:tenth_notes
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40k:tenth_notes [2023/05/22 12:52] – [Adeptus Mechanicus] matt | 40k:tenth_notes [2023/05/25 16:35] – [Universal Special Rules] matt | ||
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|Hazardous|Rolls of 1 kill a model or inflict D3 Mortal Wounds on Char/ | |Hazardous|Rolls of 1 kill a model or inflict D3 Mortal Wounds on Char/ | ||
|Heavy|+1 to hit if stationary| | |Heavy|+1 to hit if stationary| | ||
- | |Infiltrators|NoMansLand | + | |Infiltrators|No-Mans-Land |
|Ignores Cover|Ignores cover| | |Ignores Cover|Ignores cover| | ||
|Lance|+1 to wound on charge| | |Lance|+1 to wound on charge| | ||
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|Torrent|Auto-hit / flamer| | |Torrent|Auto-hit / flamer| | ||
|Twin-Linked|ReRoll wounds| | |Twin-Linked|ReRoll wounds| | ||
+ | |||
+ | Why no USR for... | ||
+ | * RR Hits | ||
+ | * RR 1's to Hit | ||
+ | * RR 1 Hit | ||
+ | * RR 1's to Wound | ||
+ | * RR 1 Wound | ||
+ | * +x AP (Rending X is perfect here) | ||
+ | |||
+ | I've seen some game system that had " | ||
+ | |||
+ | |||
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===== Faction Rules ===== | ===== Faction Rules ===== | ||
==== Adepta Sororitas ==== | ==== Adepta Sororitas ==== | ||
+ | Mostly a lateral move from 9th it seems. | ||
^Faction Abilities^^ | ^Faction Abilities^^ | ||
|Acts of Faith|miracle dice...kinda similar| | |Acts of Faith|miracle dice...kinda similar| | ||
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|The Blood of Martyrs|buffs for being below strength| | |The Blood of Martyrs|buffs for being below strength| | ||
+ | ==== Adeptus Custodes ==== | ||
+ | Tough as ever. Seems like they will still have a lot of tricks to make 3 models feel like 10. | ||
+ | ^Faction Abilities^^ | ||
+ | |Martial Ka' | ||
+ | ^Detachment Abilities^^ | ||
+ | |Aegis of the Emperor|4+++/ | ||
==== Adeptus Mechanicus ==== | ==== Adeptus Mechanicus ==== | ||
Way simpler doctrina system. Possibly OP mortal wound generation. | Way simpler doctrina system. Possibly OP mortal wound generation. | ||
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|Warp Rifts|Closer deepstrike if inside Shadow of Chaos| | |Warp Rifts|Closer deepstrike if inside Shadow of Chaos| | ||
- | ===== Chaos Knights | + | ==== Chaos Knights ==== |
Feels like they are still gonna encourage lots of `dogs. | Feels like they are still gonna encourage lots of `dogs. | ||
^Faction Abilities^^ | ^Faction Abilities^^ | ||
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==== Death Guard ==== | ==== Death Guard ==== | ||
- | Generally nerfed if there isn't more to them. Not as durable but they with wither you down once they spread across the board. | + | Generally nerfed if there isn't more to them. Not as durable but they with wither you down once they spread across the board. Looking worse with every article. |
^Faction Abilities^^ | ^Faction Abilities^^ | ||
|Nurgle' | |Nurgle' | ||
^Detachment Abilities^^ | ^Detachment Abilities^^ | ||
|Spread the Sickness|Sticky objectives that give NG Aura| | |Spread the Sickness|Sticky objectives that give NG Aura| | ||
+ | |||
+ | ==== Grey Knights ==== | ||
+ | ^Faction Abilities^^ | ||
+ | ||| | ||
+ | ^Detachemnt Abilities^^ | ||
+ | ||| | ||
==== Imperial Knights ==== | ==== Imperial Knights ==== | ||
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==== Orks ==== | ==== Orks ==== | ||
+ | Trimmed down but more preparatory Waaagh. General stat buffs or lack of nerfs seemingly. | ||
^Faction Abilities^^ | ^Faction Abilities^^ | ||
- | |Waaagh!|???| | + | |Waaagh!|Once-Per-Battle, |
+ | ^Detachment Abilities^^ | ||
+ | |Get Stuck In|All Melee has //Sustained Hits 1//| | ||
==== Space Marines ==== | ==== Space Marines ==== | ||
Solid stats. Ability to focus down a target. Seems like most play styles will be viable even from the little we've seen. | Solid stats. Ability to focus down a target. Seems like most play styles will be viable even from the little we've seen. | ||
- | ^Faction Abilities^^ | + | ^Faction Abilities^^^ |
- | |Oath of Moment|Select enemy unit in ComPhase to RR everything into| | + | |Oath of Moment|Select enemy unit in ComPhase to RR everything into it|| |
- | ^Detachment Abilities^^ | + | ^Detachment Abilities^^^ |
- | |Combat Doctrines|modifiy shooting/ | + | |Combat Doctrines|Choose a doctrine |
- | ^Strats^^ | + | |:::| Devastator|Shoot after Advance |
- | |Armor of Contempt|-1 AP for a round of attacks| | + | |:::| Tactical|Shoot/ |
- | ^Enhancements^^ | + | |:::| Assault|Charge after Advance |
- | |Artificer Armor|2+/ | + | ^Strats^^^ |
+ | |Armor of Contempt|-1 AP for a round of attacks|| | ||
+ | ^Enhancements^^^ | ||
+ | |Artificer Armor|2+/ | ||
==== Tau Empire ==== | ==== Tau Empire ==== | ||
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^Detachment Abilities^^ | ^Detachment Abilities^^ | ||
|Kauyon|Round 3~5; //Sustained Hits 1//, Guided units gain //Sustained Hits 2//| | |Kauyon|Round 3~5; //Sustained Hits 1//, Guided units gain //Sustained Hits 2//| | ||
+ | |||
+ | ==== Thousand Sons ==== | ||
+ | The Rituals are amazing and reliable. Ahriman is OP. | ||
+ | ^Faction Abilities^^ | ||
+ | |Cabal of Sorcerers|Non-Battleshocked **Psykers** generate Cabal points that are spent on Rituals that kinda replace traditional spells for them.| | ||
+ | ^Detachment Abilities^^ | ||
+ | |Kindred Sorcery|**Psychic** weapons gain a buff for a round: //Lethal Hits, Sustained Hits 1, or Devastating Wounds//| | ||
==== Tyranids ==== | ==== Tyranids ==== |
40k/tenth_notes.txt · Last modified: 2023/05/25 16:40 by matt