40k:tenth_notes
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40k:tenth_notes [2023/05/24 11:23] – [Space Marines] matt | 40k:tenth_notes [2023/05/25 16:35] – [Universal Special Rules] matt | ||
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|Hazardous|Rolls of 1 kill a model or inflict D3 Mortal Wounds on Char/ | |Hazardous|Rolls of 1 kill a model or inflict D3 Mortal Wounds on Char/ | ||
|Heavy|+1 to hit if stationary| | |Heavy|+1 to hit if stationary| | ||
- | |Infiltrators|NoMansLand | + | |Infiltrators|No-Mans-Land |
|Ignores Cover|Ignores cover| | |Ignores Cover|Ignores cover| | ||
|Lance|+1 to wound on charge| | |Lance|+1 to wound on charge| | ||
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|Torrent|Auto-hit / flamer| | |Torrent|Auto-hit / flamer| | ||
|Twin-Linked|ReRoll wounds| | |Twin-Linked|ReRoll wounds| | ||
+ | |||
+ | Why no USR for... | ||
+ | * RR Hits | ||
+ | * RR 1's to Hit | ||
+ | * RR 1 Hit | ||
+ | * RR 1's to Wound | ||
+ | * RR 1 Wound | ||
+ | * +x AP (Rending X is perfect here) | ||
+ | |||
+ | I've seen some game system that had " | ||
+ | |||
+ | |||
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|Warp Rifts|Closer deepstrike if inside Shadow of Chaos| | |Warp Rifts|Closer deepstrike if inside Shadow of Chaos| | ||
- | ===== Chaos Knights | + | ==== Chaos Knights ==== |
Feels like they are still gonna encourage lots of `dogs. | Feels like they are still gonna encourage lots of `dogs. | ||
^Faction Abilities^^ | ^Faction Abilities^^ | ||
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==== Death Guard ==== | ==== Death Guard ==== | ||
- | Generally nerfed if there isn't more to them. Not as durable but they with wither you down once they spread across the board. | + | Generally nerfed if there isn't more to them. Not as durable but they with wither you down once they spread across the board. Looking worse with every article. |
^Faction Abilities^^ | ^Faction Abilities^^ | ||
|Nurgle' | |Nurgle' | ||
^Detachment Abilities^^ | ^Detachment Abilities^^ | ||
|Spread the Sickness|Sticky objectives that give NG Aura| | |Spread the Sickness|Sticky objectives that give NG Aura| | ||
+ | |||
+ | ==== Grey Knights ==== | ||
+ | ^Faction Abilities^^ | ||
+ | ||| | ||
+ | ^Detachemnt Abilities^^ | ||
+ | ||| | ||
==== Imperial Knights ==== | ==== Imperial Knights ==== | ||
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==== Space Marines ==== | ==== Space Marines ==== | ||
Solid stats. Ability to focus down a target. Seems like most play styles will be viable even from the little we've seen. | Solid stats. Ability to focus down a target. Seems like most play styles will be viable even from the little we've seen. | ||
- | ^Faction Abilities^^ | + | ^Faction Abilities^^^ |
- | |Oath of Moment|Select enemy unit in ComPhase to RR everything into it| | + | |Oath of Moment|Select enemy unit in ComPhase to RR everything into it|| |
- | ^Detachment Abilities^^ | + | ^Detachment Abilities^^^ |
|Combat Doctrines|Choose a doctrine in ComPhase, is active until your next ComPhase then it is gone.|| | |Combat Doctrines|Choose a doctrine in ComPhase, is active until your next ComPhase then it is gone.|| | ||
|:::| Devastator|Shoot after Advance | |:::| Devastator|Shoot after Advance | ||
|:::| Tactical|Shoot/ | |:::| Tactical|Shoot/ | ||
|:::| Assault|Charge after Advance | |:::| Assault|Charge after Advance | ||
- | ^Strats^^ | + | ^Strats^^^ |
- | |Armor of Contempt|-1 AP for a round of attacks| | + | |Armor of Contempt|-1 AP for a round of attacks|| |
- | ^Enhancements^^ | + | ^Enhancements^^^ |
- | |Artificer Armor|2+/ | + | |Artificer Armor|2+/ |
==== Tau Empire ==== | ==== Tau Empire ==== | ||
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==== Thousand Sons ==== | ==== Thousand Sons ==== | ||
+ | The Rituals are amazing and reliable. Ahriman is OP. | ||
^Faction Abilities^^ | ^Faction Abilities^^ | ||
- | ||| | + | |Cabal of Sorcerers|Non-Battleshocked **Psykers** generate Cabal points that are spent on Rituals that kinda replace traditional spells for them.| |
^Detachment Abilities^^ | ^Detachment Abilities^^ | ||
- | ||| | + | |Kindred Sorcery|**Psychic** weapons gain a buff for a round: //Lethal Hits, Sustained Hits 1, or Devastating Wounds//| |
==== Tyranids ==== | ==== Tyranids ==== |
40k/tenth_notes.txt · Last modified: 2023/05/25 16:40 by matt