User Tools

Site Tools


40k:tenth_notes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
40k:tenth_notes [2023/05/24 11:23] – [Space Marines] matt40k:tenth_notes [2023/05/25 16:35] – [Universal Special Rules] matt
Line 70: Line 70:
 |Hazardous|Rolls of 1 kill a model or inflict D3 Mortal Wounds on Char/Mon/Veh| |Hazardous|Rolls of 1 kill a model or inflict D3 Mortal Wounds on Char/Mon/Veh|
 |Heavy|+1 to hit if stationary| |Heavy|+1 to hit if stationary|
-|Infiltrators|NoMansLand deployment|+|Infiltrators|No-Mans-Land deployment|
 |Ignores Cover|Ignores cover| |Ignores Cover|Ignores cover|
 |Lance|+1 to wound on charge| |Lance|+1 to wound on charge|
Line 87: Line 87:
 |Torrent|Auto-hit / flamer| |Torrent|Auto-hit / flamer|
 |Twin-Linked|ReRoll wounds| |Twin-Linked|ReRoll wounds|
 +
 +Why no USR for...
 +  * RR Hits
 +  * RR 1's to Hit
 +  * RR 1 Hit
 +  * RR 1's to Wound
 +  * RR 1 Wound
 +  * +x AP (Rending X is perfect here)
 +
 +I've seen some game system that had "Accurate L1/L2/L3" to convey what kind of re-rolls you get. Something like that would be neat since Hit re-rolls are so common in in 10th where there is supposed to be less re-rolls.
 +
 +
  
  
Line 155: Line 167:
 |Warp Rifts|Closer deepstrike if inside Shadow of Chaos| |Warp Rifts|Closer deepstrike if inside Shadow of Chaos|
  
-===== Chaos Knights =====+==== Chaos Knights ====
 Feels like they are still gonna encourage lots of `dogs. Feels like they are still gonna encourage lots of `dogs.
 ^Faction Abilities^^ ^Faction Abilities^^
Line 170: Line 182:
  
 ==== Death Guard ==== ==== Death Guard ====
-Generally nerfed if there isn't more to them. Not as durable but they with wither you down once they spread across the board.+Generally nerfed if there isn't more to them. Not as durable but they with wither you down once they spread across the board. Looking worse with every article.
 ^Faction Abilities^^ ^Faction Abilities^^
 |Nurgle's Gift|growing -1 Toughness arua| |Nurgle's Gift|growing -1 Toughness arua|
 ^Detachment Abilities^^ ^Detachment Abilities^^
 |Spread the Sickness|Sticky objectives that give NG Aura| |Spread the Sickness|Sticky objectives that give NG Aura|
 +
 +==== Grey Knights ====
 +^Faction Abilities^^
 +|||
 +^Detachemnt Abilities^^
 +|||
  
 ==== Imperial Knights ==== ==== Imperial Knights ====
Line 207: Line 225:
 ==== Space Marines ==== ==== Space Marines ====
 Solid stats. Ability to focus down a target. Seems like most play styles will be viable even from the little we've seen. Solid stats. Ability to focus down a target. Seems like most play styles will be viable even from the little we've seen.
-^Faction Abilities^^ +^Faction Abilities^^^ 
-|Oath of Moment|Select enemy unit in ComPhase to RR everything into it| +|Oath of Moment|Select enemy unit in ComPhase to RR everything into it|
-^Detachment Abilities^^+^Detachment Abilities^^^
 |Combat Doctrines|Choose a doctrine in ComPhase, is active until your next ComPhase then it is gone.|| |Combat Doctrines|Choose a doctrine in ComPhase, is active until your next ComPhase then it is gone.||
 |:::|  Devastator|Shoot after Advance  | |:::|  Devastator|Shoot after Advance  |
 |:::|  Tactical|Shoot/Charge after Fallback  | |:::|  Tactical|Shoot/Charge after Fallback  |
 |:::|  Assault|Charge after Advance  | |:::|  Assault|Charge after Advance  |
-^Strats^^ +^Strats^^^ 
-|Armor of Contempt|-1 AP for a round of attacks| +|Armor of Contempt|-1 AP for a round of attacks|
-^Enhancements^^ +^Enhancements^^^ 
-|Artificer Armor|2+/5+++|+|Artificer Armor|2+/5+++||
  
 ==== Tau Empire ==== ==== Tau Empire ====
Line 227: Line 245:
  
 ==== Thousand Sons ==== ==== Thousand Sons ====
 +The Rituals are amazing and reliable. Ahriman is OP.
 ^Faction Abilities^^ ^Faction Abilities^^
-|||+|Cabal of Sorcerers|Non-Battleshocked **Psykers** generate Cabal points that are spent on Rituals that kinda replace traditional spells for them.|
 ^Detachment Abilities^^ ^Detachment Abilities^^
-|||+|Kindred Sorcery|**Psychic** weapons gain a buff for a round: //Lethal Hits, Sustained Hits 1, or Devastating Wounds//|
  
 ==== Tyranids ==== ==== Tyranids ====
40k/tenth_notes.txt · Last modified: 2023/05/25 16:40 by matt