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40k:tenth_notes [2023/05/24 11:25] – [Space Marines] matt40k:tenth_notes [2023/05/25 16:35] – [Universal Special Rules] matt
Line 70: Line 70:
 |Hazardous|Rolls of 1 kill a model or inflict D3 Mortal Wounds on Char/Mon/Veh| |Hazardous|Rolls of 1 kill a model or inflict D3 Mortal Wounds on Char/Mon/Veh|
 |Heavy|+1 to hit if stationary| |Heavy|+1 to hit if stationary|
-|Infiltrators|NoMansLand deployment|+|Infiltrators|No-Mans-Land deployment|
 |Ignores Cover|Ignores cover| |Ignores Cover|Ignores cover|
 |Lance|+1 to wound on charge| |Lance|+1 to wound on charge|
Line 87: Line 87:
 |Torrent|Auto-hit / flamer| |Torrent|Auto-hit / flamer|
 |Twin-Linked|ReRoll wounds| |Twin-Linked|ReRoll wounds|
 +
 +Why no USR for...
 +  * RR Hits
 +  * RR 1's to Hit
 +  * RR 1 Hit
 +  * RR 1's to Wound
 +  * RR 1 Wound
 +  * +x AP (Rending X is perfect here)
 +
 +I've seen some game system that had "Accurate L1/L2/L3" to convey what kind of re-rolls you get. Something like that would be neat since Hit re-rolls are so common in in 10th where there is supposed to be less re-rolls.
 +
 +
  
  
Line 155: Line 167:
 |Warp Rifts|Closer deepstrike if inside Shadow of Chaos| |Warp Rifts|Closer deepstrike if inside Shadow of Chaos|
  
-===== Chaos Knights =====+==== Chaos Knights ====
 Feels like they are still gonna encourage lots of `dogs. Feels like they are still gonna encourage lots of `dogs.
 ^Faction Abilities^^ ^Faction Abilities^^
Line 170: Line 182:
  
 ==== Death Guard ==== ==== Death Guard ====
-Generally nerfed if there isn't more to them. Not as durable but they with wither you down once they spread across the board.+Generally nerfed if there isn't more to them. Not as durable but they with wither you down once they spread across the board. Looking worse with every article.
 ^Faction Abilities^^ ^Faction Abilities^^
 |Nurgle's Gift|growing -1 Toughness arua| |Nurgle's Gift|growing -1 Toughness arua|
 ^Detachment Abilities^^ ^Detachment Abilities^^
 |Spread the Sickness|Sticky objectives that give NG Aura| |Spread the Sickness|Sticky objectives that give NG Aura|
 +
 +==== Grey Knights ====
 +^Faction Abilities^^
 +|||
 +^Detachemnt Abilities^^
 +|||
  
 ==== Imperial Knights ==== ==== Imperial Knights ====
Line 227: Line 245:
  
 ==== Thousand Sons ==== ==== Thousand Sons ====
 +The Rituals are amazing and reliable. Ahriman is OP.
 ^Faction Abilities^^ ^Faction Abilities^^
-|||+|Cabal of Sorcerers|Non-Battleshocked **Psykers** generate Cabal points that are spent on Rituals that kinda replace traditional spells for them.|
 ^Detachment Abilities^^ ^Detachment Abilities^^
-|||+|Kindred Sorcery|**Psychic** weapons gain a buff for a round: //Lethal Hits, Sustained Hits 1, or Devastating Wounds//|
  
 ==== Tyranids ==== ==== Tyranids ====
40k/tenth_notes.txt · Last modified: 2023/05/25 16:40 by matt